Necromunda Automatic Weapons
These are special rules that permit alternate usage for autoguns, autopistols, boltguns, and boltpistols that ordinarily recieve one shot per turn. These are considered to be automatic weapons and players may decide amongst themselves to use the following rule.
- If a miniature has not moved during its movement phase and is armed with an autogun, autopistol, boltgun, or boltpistol then it may decide to fire the weapon twice. Both shots must be fired at the same target and the the second shot has a penalty of -1 to hit. An ammo check is required if the to hit roll on either shot is a 1 or a 6. If an ammo check is required from the first shot then it must be taken before the second shot is fired. Regardless of whether either ammo check passes or fails, the miniature may not fire again during this shooting phase.
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