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History
Khoronus was an ambitious and jealous person while he was mortal. As the son of a powerful noble, he had nearly everything he wanted. The problem was that money and power could not buy love. His lover left him and married a foreign man named Bilgrane. Khoronus gathered a small army and waged war against them. After two years of bitter fighting, Bilgrane was finally captured. Despite their pleas for mercy, Khoronus had Bilgrane, his wife, and children all skinned alive and strung across the roof of their home. One of Bilgrane's servants managed to escape. She prayed unceasingly to all of the known gods for justice. Other people soon noticed her zeal and joined the cause. Eventually, a huge mob of people forced Khoronus to flee the area.
He could not outrun the gods, though. It is unknown how or why it happened, but the gods decided to intervene. About every other month for the rest of his life, Khoronus was moved forward and backward in time to different geographical locations. He eventually learned his lesson and cried out for forgiveness, but this was not enough. He continued to move throughout time against his will. At each stop he learned something new and once humbled, he began to gain wisdom. He grew strong from the experience and he started to have a beneficial impact on the people he met. His name became legend and his feats enabled him to reach immortality. He was finally free from the curse.
As a deity, he continues to move through time and increase his knowledge. His followers work to improve the lives of other people and diligently try to prevent rulers from repeating the mistakes of the past. Many rulers actually fear them because Khoronus clerics are revered and protected by the populace. The presence of one of these priests is usually enough to sway a ruler to take better actions or else face the wrath of the people or the church. Some rulers even avoid and destroy Khoronus followers in order to prevent a loss of power. Others will welcome a priest and utilize their abilities, hoping to gain something in return. In general, most powerful people both love and hate Khoronus clerics and react according to current conditions.
Beliefs
- Commoners are equal to rulers.
- Knowledge diminishes mistakes.
- Accountability prevents unwise action.
- People in positions of power should always listen to a respected advisor.
- Time breeds both good and bad situations. Actions should be based on the future and the past.
- The mistakes of the past should not be repeated.
- Khoronus favors those who follow his way of life.
Historical Quotes from the Church
- "When he remembered his father's rash decision, he realised that war was not a wise choice." -An unknown cleric speaking to a crowd of peasants
- "Even the decision of a high priest should be questioned by the Judicas." -Harti Scrolls, supposedy written by Khoronus while he was a mortal
- "Without knowledge, a man is nothing. His choices are like empty promises." -Harti Scrolls, supposedy written by Khoronus while he was a mortal
- "Your enemy's mind contains all you need to know in order to guide his actions." -Harti Scrolls, supposedy written by Khoronus while he was a mortal
- "We asked for assistance and the Khoronus chruch agreed to Khoronusp. They stole into the fortress and assassinated the man! I would have never expected such an act from priests, but it did prevent the death of thousands." -Marde, Thyatian commander (year 993 AC)
- "We hold power over time itself because time is affected by the actions of those who live within it." -Krevus, Jerin of the high temple in Thyatis (year 2002 AC)
- "If they deny our presence in the negotions then they are doomed to catastophic failure." -Gradwin, Mero sent to a Minrothad Guilds trade dispute (year 1845 AC)
Relevant Details
- Khoronus's holy symbol is an hourglass.
- The Khoronus church owns libraries in many large cities.
- Khoronus followers live a risky and public lifestyle.
- Jerin and Dero leaders are not permitted to make major decisions without the majority approval of the five church Judicas.
- Each Judica is elected by the Serti and Mero priests.
- Khoronus priests attempt to have at least one cleric in each major area to monitor and aid the rulers.
- The Harti scrolls were supposedly written by Khoronus, but no one can be absolutely sure. Each scroll has the same handwriting, but each was found in the same condition in various years thoughout time.
- Church Hierarchy (in order of importance)
Jerin - Temple high priest
Dero - Second in command to the Jerin
Judica - One of five priests that judge the validity of Jerin and Dero decisions
Oritassi - Priest that has been given knowledge directly from Khoronus
Serti - Teacher
Mero - Common cleric
- Experience Advantages
- At level 3, a Khoronus Cleric may memorize the magic-user spell 'ESP' and it's reverse.
- At level 6, a Khoronus Cleric may utilize the ability 'Friendly Calm' once per day.
- At level 9, a Khoronus Cleric may memorize the spell 'Lifeless Life'.
- At level 18, a Khoronus Cleric may memorize the spell 'Time Twist'.
Special Spells and Abilities
- Ability: Friendly Calm
Range: 0 (Cleric Only)
Duration: One half of a turn per level
Effect: Improves NPC reactions
This ability will improve NPC reactions by +2 while they are speaking with him/her.
- Level 4 Spell: Lifeless Life
Range: 0 (Cleric Only)
Duration: Instantaneous
Effect: One lifeless object
This spell enables the caster to see a single five second vision of what the lifeless object has experienced. The vision is usually one of the most recent high impact situations that the object would have seen if it was alive. If the spell is repeated on the same object then the same exact vision will repeat 50% of the time.
- Level 6 Spell: Time Twist
Range: 0 (Cleric Only)
Duration: 1d6 rounds
Effect: Time is paused for the caster
This spell stops time for the caster. During this brief interval, the caster may do things that he would normally do, but he can not affect anything other than himself and his Khoronusd equipment. For example, he may cast spells, bandage himself (but not other people), run away, place a carried object somewhere else (such as on the ground), etc.
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