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Illusionist
Wizards are strange and mysterious people who use the energy around them to create magical effects. Some of these magic-users exercise their powers for vile deeds, but others are renowned for their kindness and heroism. Regardless of motivation, each has their own strengths and weaknesses. Perhaps the most focused are the illusionists. These men train hard in the ways of manipulation through sensory effects. Some illusions are so realistic that they can kill a man. Many beings have been lured to their death by fantastic images created by the hands of a creative illusionist.


Prime Requisite: Intelligence
Minimum Score: None
Experience Bonus: 5% for Intelligence 13-15, 10% for Intelligence 16-18.
Hit Dice: 1d4 per level up to 9th level. Starting at 10th level, +1 hit point per level, Constitution adjustments no longer apply.
Maximum Level: 36
Armor: None; no shield permitted.
Weapons: Dagger, staff, blowgun, net, sling, and whip.

Special Abilities:
  1. Cast and memorize Magical Spells as a magic-user.
  2. Detect illusions on a successful Intelligence Test.
  3. All damaging spells cast by an illusionist do one half normal damage (round up).
  4. All illusion based spells cast by an illusionist (such as phantasmal force, ventriloquism, mirror image, etc.) have their duration doubled. Any spells of this type which require concentration will not be lost when concentration is broken if the caster passes a Wisdom Test.
Other Details:
Illusionists use the magic-user experience, thaco, saving throw, and weapon mastery charts.


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