Wizards are strange and mysterious people who use the energy around them to create magical effects. Some of these magic-users exercise their powers for vile deeds, but others are renowned for their kindness and heroism. Regardless of motivation, each has their own strengths and weaknesses. Perhaps the most focused are the illusionists. These men train hard in the ways of manipulation through sensory effects. Some illusions are so realistic that they can kill a man. Many beings have been lured to their death by fantastic images created by the hands of a creative illusionist.
Prime Requisite: Intelligence Minimum Score: None Experience Bonus: 5% for Intelligence 13-15, 10% for Intelligence 16-18. Hit Dice: 1d4 per level up to 9th level. Starting at 10th level, +1 hit point per level, Constitution adjustments no longer apply. Maximum Level: 36 Armor: None; no shield permitted. Weapons: Dagger, staff, blowgun, net, sling, and whip. Special Abilities:
Illusionists use the magic-user experience, thaco, saving throw, and weapon mastery charts.
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