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Gladiator
Of all the types of sporting events, bloody combat is by far the most popular. Crowds flock to arenas to watch men kill each other in violent combat. These combatants are generally referred to as gladiators. Some choose to fight for money and others are forced to fight as punishment for unspeakable crimes. Regardless of the reason, all are bloodthirsty and deadly. Gladiators quickly learn to fight well since the alternative results in death. A handful of these warriors become unhappy with arena fighting or manage to escape from their masters. They are typically found utilizing their combative skills with small groups of wandering adventurers or as bodyguards for wealthy individuals.


Prime Requisite: Strength
Minimum Score: None
Experience Bonus: 5% for Strength 13-15, 10% for Strength 16-18.
Hit Dice: 1d8 per level up to 9th level. Starting with 10th level, +2 hit points per level, Constitution adjustments no longer apply.
Maximum Level: 36
Armor: Leather, chain mail, or banded mail; shields allowed.
Weapons: No missile weapons are allowed; all melee weapons except lances and pikes.

Special Abilities:
  1. Gladiators always receive an extra bonus of +1 to hit in melee combat.
  2. When a gladiator rolls a natural 20 to hit in melee combat, he/she may roll an additional 1d6 and add it to the damage before doubling for the critical hit.
Other Details:
Gladiators use the fighter experience, thaco, saving throw, and weapon mastery charts.


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