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Fighter
No world would be complete without people who develop the need for combative skills. There are many reasons these people learn the art of battle, such as enjoyment, money, and basic survival needs. In reality, these fighters are extremely important. The military needs fighters to protect governments and civilians. Some fighters travel into the untamed areas and keep beasts at bay. Also, if a person does not develop basic fighting skills then life on the street can be difficult at best. Fighters can be both protectors and oppressors of weaker people. Finally, most people discover that it is easier to swing a sword than to learn intricate magic or other more delicate occupations. Those who can defeat their enemies in combat often discover it to be a simple, but dangerous path to success.


Prime Requisite: Strength
Minimum Score: None
Experience Bonus: 5% for Strength 13-15, 10% for Strength 16-18.
Hit Dice: 1d8 per level up to 9th level. Starting with 10th level, +2 hit points per level, and Constitution adjustments no longer apply.
Maximum Level: 36
Armor: Any; shields allowed.
Weapons: Any

Special Abilities:
  1. Fighters receive the Lance Attack Maneuver.
  2. Fighters receive the Set Spear vs. Charge Maneuver.
Other Details:
Fighters use the fighter experience, thaco, saving throw, and weapon mastery charts.


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