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Blademaster
In a rough world, warriors can be found everywhere, but they are not all identical. A typical fighter uses brute strength as a means to victory. Others rely on speed, agility, and intense training to defeat an opponent. Many men study intricate styles of swordplay as an art form as well as a means of self-defense. Years of practice, training, and discipline result in unnatural speed and uncanny combat perception. Naturally, this talent is in high demand all over the world. Blademasters often find themselves among all breeds of combatants, struggling for superiority, wealth, power, and adventure.


Prime Requisite: Dexterity
Minimum Score: A blademaster must have an Dexterity of 13 or higher.
Experience Bonus: 5% for Dexterity of 13-15, 10% for Dexterity of 16-18
Hit Dice: 1D8 per level up to 9th level. Starting with 10th level, +2 hit points per level, and Constitution adjustments no longer apply.
Maximum Level: 36
Armor: Leather armor only; shield not permitted.
Weapons: Dagger, bastard sword, normal sword, short sword, and darts.

Special Abilities:
  1. A blademaster suffers no off hand penalty for using a dagger in his second hand. This also improves the blademasters Armor Class by one additional point.
  2. Blademasters are permitted one additional parry per day (as per the deflect ability). At 9th and 18th level, this is once again increased by one additional parry per day.
  3. Armor Class bonuses from Dexterity may be added to Strength damage bonuses in melee combat while the blademaster is using his/her primary weapon in melee combat.
Other Details:
Blademasters use the fighter experience, thaco, saving throw, and weapon mastery charts.


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