Description
Lunsturg, owner of the jailhouse, was a chaos worshipper in disguise. When the city was destroyed, so were most of his followers. Fragile dark magic engulfed the area and Lunsturg was mutated into a hideous monster. He lost the mental capacity to use the Icon of Domination, but he remains drawn to its power. He lurks in the vicinity, jealously guarding the icon and doing everything in his power to prevent others from taking it. The affiliations don't yet understand the power of the icon, but nevertheless have sent the warbands to find it. Once retrieved, the affiliations will use it to their advantage.
Terrain Place terrain as normal. Place the icon and Lunsturg at the approximate center of the table. Each player then places one piece of warpstone and one trapdoor anywhere on the table. None of the trapdoors may be placed within 20 inches of Lunsturg.
Setup This scenario is intended for every warband to play simultaneously. Each player rolls 2d6 and adds the results together. Players who lost The Dark Path scenario must subtract 3 from their result. The player whose total is the lowest number must select a table edge and set up his entire warband within 4 inches of that edge. The player who rolled the next lowest number must then deploy his entire warband within 4 inches of any other table edge. Continue in the same manner until four players have deployed their warbands along each of the four table edges. The player who rolled the highest number places his warband around one trapdoor. Each figure must be placed as close as possible to the trapdoor. The player who rolled the second highest then deploys his warband in the same manner around a different trapdoor. Continue in the same manner until all warbands have been deployed.
Starting the Game Each player must roll 2d6 and add the results together. The player who rolls the highest must take the first turn, followed by the player who rolls second highest and so on until the end of the game. At the beginning of each turn, all players must roll the dice again to re-determine the order.
Special Rules The Icon of Domination is magically bound to Lunsturg and may not be taken until he has been killed. Once he has been taken out of action, the icon may be taken by any warrior who moves into base to base with it. Lunsturg will charge any model that is within his charge range, always hitting as many models in combat as possible. He moves after every player has completed a turn. His equipment is bound to his spirit and turns into dust when he is killed. His stats are as follows...
Equipment: Tainted Body Armor (4+ save) and the Warden's Blade Special Abilities:
The Icon of Domination has a mind of its own, slowly revealing powers to its chosen owners. Until the next special scenario, the icon has the following rules...
Ending the Game The game ends when all warbands from one affiliation have been routed. If no warband has claimed the Icon of Domination at the end of a game then the warband with the highest rating will claim it, but one random hero from the warband will immediately be taken out of action and must roll on the injury chart.
Experience +1 for the Hero or Henchman group that that has taken the Icon of Domination
+1 for the Hero or Henchman group that killed Lunsturg
+1 for each Hero and Henchman group that survives the battle
+1 for the winning leader
+1 for each Hero that has taken an enemy out of action
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