Introduction
"Alas, son, before you travel to the city of the damned in search of fortunes, there is something you must know. Mordheim men are no better than ruthless and backstabbing goat excrement. They'll steal everything you find if you don't get some protection. I once knew a man whose useless son travelled out there and befriended other murderers and thieves. They formed a band called the Habrekts. They offer ample protection from enemy warbands. They also waive the entrance toll for existing members. Find them and ask for Marcel Harbekt. Tell him I sent you and ask for protection."
"You could, however, seek protection from a different group. The Reimmerdans are the largest of these organizations. Most of these individuals are hardened ex-militia, but I doubt you can trust them any more than the Habrekts. Regardless of which group you join, you'll need protection if you want to be able to enter and exit the city without trouble."
"Strap on your extra sword and never remove it from your side. When all is said and done, come back home a wealthy man. Watch your back and above all, don't trust anyone except for yourself."
The Icon of Domination is a simple campaign for Mordheim. It works best with a game master who should reveal a new scenario only after a prior scenario has been completed. The difficulty of the campaign is based upon a system where players meet to play approximately once per week.
The campaign should last for approximately 10 weeks. Special scenarios further the storyline and should be played every other week, starting with week 2. Weeks 6 and 10 consist of special multi-player scenarios. Once the final scenario has been completed, any warband that possesses or destroyed the Icon of Domination will receive an additional 100 points to their warband rating.
Organizations This campaign occurs along the eastern edge of the city of Mordheim. Most of the area is controlled by two opposing affiliations, the Harbekts and the Reimmerdans. They require for anyone going into and out of the city to pay tolls and often lay ambushes for those who do not belong to their respective organization. They 'convince' people to join the organization for a meager share of their treasure findings.
Each player participating in the campaign must decide which of the two organizations for which they will be affiliated. It is important to try and split the players evenly between the two affiliations.
Harbekts This organization is primarily composed of mercenaries, thieves, thugs, and murderers. They've grown rich from preying on the unfortunate people of Mordheim. Marcel Harbekt controls this affiliation. His underlings carry out his orders, though he is completely capable of death dealing on his own. Marcel is wanted for countless murders within Ostermark.
Reimmerdans The leaders of this group are ex-militiamen. They are a bit more organized than the Harbekts. Most of their income originates from armed escort services, but they do not hesitate to earn money from other, more unsavory means. The Reimmerdan affiliation is controlled by Hugin Reimmerdan. He was a seargent for the Reikland militia, but was thrown out for utilizing harsh interrogation techniques.
Speckled Wyrdstone The eastern fringe of Mordheim is renowned for the abundance of speckled wyrdstone that can be found among the ruins. Speckled wyrdstone is unique because it can store magical energy. It's appearance is similar to standard wyrdstone, except for the tiny red speckles that sparkle within. Most vendors will pay exorbitant sums for one stone. For each piece of wyrdstone that a warband has found during a game (including the ones for determining income), the owning player should roll 1d6. For each '6' rolled, one piece of wyrdstone is actually a speckled wyrdstone. The player has a choice for each speckled wyrdstone found...
Affiliation Underdogs Members of the affiliations gain certain advantages. First, they are permitted to enter and exit the city for no toll. Second, their warbands will not be selected for ambush by the affiliation. Third, unique hired swords are available for members. Finally, the affiliation is interested in the success of each of it's warbands. Each warband provides the affiliation with manpower and a constant supply of speckled wyrdstone. In return, the affiliation will occassionally come to the aid of a failing warband. Prior to the start of all games during weeks 3, 6, and 10, the lowest rated warband from each affiiation will be given the following type of aid...
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