This page contains documentation of a Dragon Dice campaign in which I participated. The opponent was using Undead with Goblin allies and I was using Amazons with Dwarf allies. The campaign rules were created by myself. This campaign was the third test for the viability of the rules. I created a map as seen below. The first number represents the total points the location is worth if controlled by a player (tallied throughout the campaign to determine who wins overall). The second number represents the total points for battles at the location. Purple flags represent locations controlled by the amazons at the conclusion of the campaign. Likewise, gray flags represent locations controlled by the undead at the end of the campaign. Many of the locations had special rules that affected battles at those locations. You can see background for locations below the map and further down the page is a journal of the campaign from the amazon point of view. The amazons lost the campaign, but the we found very few problems with the rules during this campaign!
Anshall: This town is occupied by numerous bandits and pirates. They harass merchant vessels along the Justifar coast and are very coordinated in their attacks. Ashfu: Warriors with a desire to master their skills will sometimes traverse dangerous roads in order to train with Ashfu, a master archer. He resides alone, along the edge of swamplands. Booby traps are scattered around his residence, deterring all but the most determined. Banesh Ruins: This amazon city was recently destroyed by an invading undead army from Congell City. The surprise attack occurred in the night, causing many of the inhabitants to flee into Justifar Sea. Most were dragged out to sea, only to return as undead minions under the control of Drak Congell. Bay of Inifinity: Dangerous reefs cover the ocean floor of the Bay of Inifinity. The air is especially refreshing and revitalizes the weary. Blood Bay: These waters have been stained with a reddish hue. The Bonefields: Marauding goblins annihilated a large amazon army from Banesh along the northern border of the Blood Bay. Surviving prisoners were nailed to trees and left to rot as a warning to all who would defy the goblin army. City of Stones: The City of Stones is a fortified amazon city, shielded by massive white stone walls. To date, the city has never been breached by enemy forces. Congell City: This was once a fairly wealthy amazon city. It was renowned for its enormous mausoleums, covered with intricate stone carvings. 7 years ago, a rampaging goblin force razed the city to the ground. Soon thereafter, a malevolent force, known as the Drak Congell, occupied the city and began to raise an undead army for its own evil purposes. Crahn: This city is the primary staging point for dwarven armies campaigning in the nestless region. Its citizens are accustomed to war and are known for their potency in battle. Farpost Village: This small town contains numerous guides who possess knowledge to get people safely through the maze of trees known as the Forest of Bewilderment. Farseed Lake: This lake has become legendary for the dangerous creatures lurking under the green waters. Many find fishing upon its surface to be worth the risk, since the water also contains an abundance of freshwater rashcrabs. The Farseed Pits: A series of large pits dot the land around Farseed Lake. Strange beasts are known to hide deep within the dark recesses of these holes. Folind: Dwarves carved this city into the mountainside. A series of steps and ramps make the city very easy to defend. Forest of Bewilderment: Trees and undergrowth form a nearly impenetrable barrier for those who do not understand the forests secrets. Gasrith: This is the capital of the amazon nation, Ferya. The inhabitants enjoy free trade with nearby coral elves. It is known for its export of orange pearls. Guardposts of Balahan: Three towers line the road to Hunterbern. Each tower reaches 140 feet into the sky and can be seen from miles away. They were created by lava elves 100's of years ago and were later claimed by the amazons of Hunterbern. Eventually, the dwarves of Crahn defeated the amazons and have been utilizing the towers ever since. Heavens Stonecrop: A variety of large stones jut from the earth, overlooking the northern grasslands. Their purpose and creator is unknown. Justifar Sea: Sparkling, clear water awaits those who behold the Justifar Sea. Kasrith's School of Magic: This magic school is nestled among a series of shifting hills. Those who are not invited find themselves wandering aimlessly among the constantly changing landscape. Lair of the Night Fiend: A very large and dangerous dragon resides within this cavern. Lake Highpoint: Nestled at the highest point of the Totem Mountains, this lake provides an abundance of fish for nearby villages. Nimbus's Waterfall: This 97 foot tall waterfall has been named after its discoverer, a coral elf explorer. Pondasol: This amazon city has been defending itself against dwarves and goblins for many years. It's citizens are hardworking and have developed an efficient system for protecting its farmlands. A network of caves provide the inhabitants with the ability to move across the land unnoticed and with unmatched speed. The city is a hub for trade activity and contains a number of famous archery schools. Ruins of Hunterbern: Previously an amazon city, the inhabitants slowly grew tired of war and fled to the west. Over time, the buildings have rotted away and have become occupied by goblins. Spine Mountains: This mountain range is very difficult to travel across and has claimed many lives due to accidental rockslides. Sprout River: The waters of this river contain magical essence that can aid a curious wizard. Stones of Ashtar: These tall, triangular stones were placed here by local dwarven priests. They provide an aura of luck for those who live nearby. The Sustan Fog: A strange fog rolls out of the swamps to the north. It blankets these grasslands in a dark haze, reducing visibility to a minimum. Tarrendas: Many refugees from Hunterbern settled here and founded Tarrendas. Their descendants now enjoy relative safety from naval fleets because of the dangerous reefs in the Bay of Inifinity. Totem Mountains: These mountains are home to numerous dwarves who once vowed to defend them at all costs. As a result, many dwarves have died for the cause, constantly defending against goblin hordes.
|
||||||||||||||||||||||||||||||||||||||||||||